In newbie guild do Fighting, Covert, General and Mental to
5. Join the guild. Advance Fighting.Points to 10. Advance
Fighting.Combat to 10. Advance Fighting.Combat.Melee to 15. Advance
Fighting.Combat.Melee.Sharp/Blunt/Unarmed to 300. Advance
Fighting.Combat.Dodging.Melee to 300. Do Covert.Stealth to 200 as early as
you wish. It will raise a number of levels, and if you have Displace, it will
boost your image count. Before level 25 do Mental and General. Advance
Mental.Corporeal to 10. Advance Mental.Corporeal.Bio to 15. Advance
Mental.Corporeal.Bio.Self to 25. Advance Mental.Corporeal.Bio to
25. Advance Mental.Corporeal to 25. Advance Mental.Incorporeal to
10. Advance Mental.Incorporeal.Psi to 15. Advance
Mental.Incorporeal.Psi.Defensive to 25. Advance Mental.Incorporeal.Psi to
25. Advance Mental.Incorporael to 25. Advance Mental to 25. Advance
General.Perception to 200. Advance General.Searching to 200. Advance
General.Smithing to 10. Advance General.Smithing.Weapon to 100 or
more. Advance General.Smithing.Armour to 100 or more. Advance
General.Movement to 10. Advance General.Movement.Sailing to 145 or more at
the Sailing Shop. Advance General.Movement to 100 at the KT
Trainer. Advance General.Movement.Climbing to 100 or more. Advance
General.Lore, General Charisma and General.Evaluation as desired. Advance
Fighting.Combat.Melee to 300. Advance Fighting.Combat.Dodging to 300. If
you are using sharp or blunt, and you wish to have parrying ability, advance
Fighting.Combat.Parry to 300. If you plan on being an expert with shurikens,
advance Fighting.Combat.Range.Thrown to 300, then Fighting.Combat.Range to
300. Advance Fighting.Combat to 300. Advance Fighting to 300. Advance
Fighting.Points to 300. Advance Covert to 200, after doing Covert.Stealth to
200. Advance Covert.Hiding to 200. Advance Covert.Thieving.Sleight of Hand
to 200. Advance Covert.Thieving to 200. Do the remainder of Fighting,
Covert, and General as desired.
SKills and Specials NOTES!!!!
All
budoka will start out with the commands : style, fix, judge style lets
them change their style of combat/movement they can learn up to 7 diferent
styles...takes 6 levels to master a style...they can have a max of 13 levels to
split between the styles as they advance they will have choices for the commands
they will use:
Joining : kick or sweep level 15 : assault, whirlwind
or kata level 25 : sense or hide/sneak/unhide level 50 : golden hand( heal
) or cleanse( weak restore ) level 100: evade ( 50% duration shield basically
) or displace( up to 10 images) level 200: abduct or rift
upon joining
they have an effect added to them that will change how muchstyles affect their
bonuses...after 1 day it will at 25% of what the stylewouldadd...after 4 days
the effect removes itself and the styles will give theirfull bonus
They
will also have a property "style_list" added to them...this is the property that
saves the styles that they learn from 4 npcs placed in the guild and
annexes...raiden, taku, buntaro, and shadow....you have up to 13 style points
that you can split between the types of styles as you choose...it takes 6 points
to master a style..... when they use a style it ups their skill_bonus for
whatever style they are using by about ( ( fighting level + covert level ) / 2 )
* style level ) / 6 for offense styles and a lower number for the defensive
styles...should be about 350 or so for offense and i believe around 1000 for
dodging and about 600 for parry...they can use as many styles as they know at
once the number will reduce the bonus ...soif they are using 2 styles the bonus
for the skills those 2 affect will be cutin half.
- From Mashemar Notes, May, 2001Assault:
An unarmed special attack. This is their best attack. It no longer
has a knockout capability but it stuns your opponent. While stunned,
your opponent will be unable to cast a spell or use a special attack.
The stun capability is not automatic, there is a percentage chance
of this effect for assault.
Kata:
This is a weapons apecial attack; either sharp or blunt. Its
similar to strike but it is slower.
Whirlwind:
This is the Budoka area attack using weapons. I have not heard many
good things about whirlwind.
Which One:
In Mashemars opinion, Assault is the best Budoka special attack due
to the stun capability.
I like the idea of Kata, but since it was downgraded around the Jan
2001, I have not heard many good thinks about it. I personally am
going to try it with my next Budoka. Assault is the most difficult
to advance at low levels because it runs off unarmed. Kata would be
the easiest to advance at low levels.
Mashemar's Advancing NOTES :
At low levels I always XPed with a rainbowed claymore because it did
more damage than bare hands and the Bagh Nakhs(save level ~40) did
not save. I bought Platemail in Pesvint Armoury which
actually protected very good at low level, well once it was
enchanted. I used the platemail until the Black Leather Armour
from the guild save (around level 40). Once you get the Black Leather
Armour, get it rainbowed and use it till Breastplate (from Valkrie)
saves.
As the Great Wise One Charredsoul always said "Wear All The FUCKING
Armour You Can, It Makes A Difference". Refer to the Newbie Section
for save level 0 armours. I used the Claymore till around level 80,
then i did not see any difference between meleeing with a Rainbowed
Claymore, or 2 Blazing Bagh Naghs. Once beyond level 80, only use
the Bagh Nakhs. I will try some maxxed swords when I max and figure
out the difference in melee between a 2 handed weapon, 2 one handed
weapons, and unarmed.
Last Note:
the other good thing about assault is that you can use it when you
are holding weapons. I have noticed that my assault is a little
better when I have no weapons in my hands - including the Bagh Nakhs.
Mashemar - The Dwarf with BIG NUTTS, Slayer of Modano,
Xullraes Pimp, and Bitch Slapper of Baltic
Guild Armour
Name: Helm of the Four
Winds Type: Helm Location: Guild Save lvl:
10 AC: S35/20, P35/20, B35/20, E10/20, Air20/30 Money: 1 PC,
4 GC Weight: 60 Enchanted: N
Name: Black
Obi Type: Belt Location: Guild Save lvl:
50 AC: S20/10, P20/10, B20/10 Money: 8 SC, 6
CC Weight: 28 Enchanted: N
Name: Black
Mask Type: Mask Location: Guild Save lvl:
0 AC: S10/10, P10/10, B10/10 Money: 5 SC, 1
CC Weight: 15 Enchanted: N
Name: Black Leather
Bracers Type: Bracers Location: Guild Save lvl:
25 AC: S20/30, P20/30, B20/30 Money: 1 GC, 3
SC Weight: 45 Enchanted: N
Name: Armour of the
Shadows Type: Armour Location: Guild Save lvl:
40 AC: Sdex/dex*3, Bdex/dex*3-5, Pdex/dex*3-10, Mdex,
Fdex Money: 3 PC Weight: 60 Enchanted: No, but
when you judge the armour it'll be crappy, but when you wear it, the above AC
conditions apply.
Name: Kobushi Body Armour Type:
Armour Location: Guild Save lvl: 150 AC: S45/25,
P35/35, B45/40 Money: 8 PC Weight: 350 Enchanted:
N
Name: Cloak of Nekekami Type:
Cloak Location: Guild Save lvl: 60 AC: S20/30,
B20/30, P20/30, C10/20 Money: 1 GC, 4 SC Weight:
45 Enchanted: N
Name: Field Armour Type:
Armour Location: Guild Save lvl: 50 AC: S30/30,
B30/20, P30/25 Money: 8 GC Weight: 150 Enchanted:
N
Name: Black Gi Type: Shirt Location:
Guild Save lvl: 0 AC: S20/30, B20/20, P20/25,
C10/20 Money: 1 GC, 2 SC Weight: 37 Enchanted:
N
Name: Black Leather Armour Type:
Armour Location: Guild Save lvl: 70 AC: Sprot,
Bprot-10, Pprot-5, Mdex/dex, Fdex/dex Money: 12 GC Weight:
50 Enchanted: No, but the above AC again applies when you wear
it. And prot=(Dex*5)+15. If prot > 150, prot=150. How do you hit 150?
Racial Bonuses.
Name: Black Belt Type:
Belt Location: Guild Save lvl: 15 AC: NONE, just
carry it. Money: 8 GC Weight: 5 Enchanted: No, but
can Check belt, Shuriken, toss, Insert (item) The number of itmes you can
carry is dependant on your ??. You have to wear it in order to use
it.
Name: Tabi Boots Type: Boots Location:
Guild Save lvl: 20 AC: S15/30, B15/30,
P15/30 Money: 8 SC, 5 CC Weight: 28 Enchanted:
N
Guild Weapons
Skill:
fighting.combat.melee.sharp, min 100 Name: Bamboo
Diato Location: Guild
This Item might not be in play, I can't tell without some
feedback. Skill: fighting.combat.melee.unarmed Name: Bagh
Nakh Location: Guild Save lvl: 15 Limbs:
1 Dmg: S100, S75/15 Hit: S100/15, S130/20 Money: 5
SC Weight: 40